Ines Baumgartner
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Visualization Artist & Supervisor
Ines Baumgartner

Bio

I’m Ines, a visualization artist and supervisor based in Los Angeles. Where most artists in previs and postvis come up through 3D or VFX, I trained first as a graphic designer — and that designer’s eye and creative way of thinking have shaped everything since.

Curiosity kept drawing me to new technology early: from Flash scripting and 3D animation through stereoscopic 3D, VR, and AR to real-time game engines, from Unity in games to Unreal Engine in film. My Master’s thesis even ran on the pioneering Studierstube AR platform, a decade before headsets went mainstream. I worked across branding, gaming, and web design before landing in film, where I’ve stayed since.

Over the past decade I’ve worked with almost every major motion picture studio, on over 50 blockbuster films — the last five years as a Visualization Lead and Supervisor. Most recently I helped launch real-time post-visualization at Sony Pictures Entertainment’s Torchlight division, with input on the pipeline tooling and authoring the onboarding workflows across its core software. Now it’s AI. Looking ahead has always come naturally to me.

Through every medium and tool, one thing has stayed constant: storytelling, whether through a still image, an interactive experience, or moving images. For a team, that’s what I bring: creative problem-solving, the technical range to deliver, and new technology made practical for everyone.